International Space Station marks ten years of continuous habitation

It's not often we get to mark a ten year anniversary... in space, but that's just what the International Space Station is now celebrating. It was ten years ago today that the first crew arrived for a stay on the space station (which itself had been in orbit for two years prior), and it has been continuously occupied by humans ever since. It's also, of course, expanded considerably during that time period, and seen its share of bumps along the way, but it's not ready to de-orbit any time soon. The anniversary also marks the halfway point of the ISS's expected lifetime and, if past history is any indication, it could well end up getting an extension beyond that -- even if it's with an all-robot crew. Hit up the source links below for NASA's own retrospective on ten years of life on the station.

International Space Station marks ten years of continuous habitation originally appeared on Engadget on Tue, 02 Nov 2010 16:22:00 EDT. Please see our terms for use of feeds.

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New iTunes Preview Rules: 90 Seconds For Songs Over 150 Seconds. Don?t Like It? Get Out.

Well it didn't happen on September 1 as some had been anticipating, but it looks like Apple is indeed extending iTunes song preview times. And while initial reports suggested they would up the previews from the current 30 seconds to 60 seconds, they're actually tripling many of them, to 90 full seconds, the blog Symphonic Distribution reports. MacRumors, meanwhile, snagged a copy of the iTunes Connect letter apparently being sent to label representatives that has all the details. They can be summarized as such:

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Guess Who Wrote This Headline?

We've heard rumors that some of you play an informal "Guess what TechCrunch writer wrote the post based the headline?" game with Twitter and your RSS readers. Now former TechCrunch developer Andy Brett (with some help from in-house rabble rouser Paul Carr) has done everyone a solid and built an entire site devoted to trying to figure who writes what. While you might think beating CrunchHunch is as easy as guessing MG for all the Apple stuff and me for all the misspelled stuff, you'd be surprised.

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The Law and Your Robot Chauffeur

Google's wow factor is still at large -- this time in a self-driving car that's tootling about California in a series of test runs. It's easy to get carried away with the dream of a personal (albeit automated) chauffeur and the implied robotic "get out of jail free card." The inebriated and textholics among us -- and possibly speeders, light runners and the accident prone too -- are relishing the thought.

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Aska Electron promises to add data transfer to wireless power systems

Try to get past the mess of wires in the prototype above for a minute; you might just be looking at the future of wireless power -- at least if the folks at Aska Electron have their way, that is. They've developed a new system that not only wirelessly charges your gadgets (a la Powermat and others), but wirelessly transfers data at the same time at speeds up to 120Mbps. While complete details on how that's possible are still a bit light, the system does apparently use the same coils for both charging and data transfer, but different wavebands for each. The real kicker, however, is that while it's seemingly still just in the prototype stage, Aska says it expects the first commercial applications to hit the market by the end of this year. Exactly what those products might be isn't clear, but Aska says the technology could eventually lead to thinner, waterproof devices that don't need ports of any kind.

Aska Electron promises to add data transfer to wireless power systems originally appeared on Engadget on Tue, 02 Nov 2010 12:24:00 EDT. Please see our terms for use of feeds.

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Google API Powers Global SCVNGR Hunt

SCVNGR, a Boston-based company that offers a mobile real-world game of the same name, announced on Tuesday that it's going global. SCVNGR's a social game based on geo-location that lets players link up with friends on Facebook and Twitter. The game's simple -- players check in to different spots, such as stores and public places, complete challenges and earn points.

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